IgroFresher - First look at Heroes of Might and Magic 6

IgroFresher - First look at Heroes of Might and Magic 6

All fans of the series Heroes of Might and Magic are looking forward to September. Let's hope that Ubisoft will bother to carry the release date of the sixth game of heroes and finally see the light.

In the meantime, that our hands got a beta version of the project expected by millions of players and we are anxious to share with you the impressions of what he saw.

Screenshots and videos - at the end of the material.

First Look

The beta is available for one multiplayer map and one's race - the undead. Sparsely of course, but a general impression about the game enough. So the first impression: the game even more closer to the classic Heroes 3. Heroes finally got rid of the fourth part of the innovation embodied - removed prioritization stroke.

Now, as 10 years ago, your avatar can use the spell once per turn, whenever the initiative has dominion your unit. By the way, about the initiative: it in the usual sense of the fifth heroes also removed, now any soldier goes exactly once per turn, and the initiative only affects prioritization.

Radically changed pumping system characters themselves. Now we have a real RPG. From now on, receiving the coveted level up, we do not choose a new skill out of three chance offered, and are free to invest the resulting talent point where we want.

Accordingly, instead of the old skill set before us are now as many as two "forest" Talent (Might and, accordingly, Magic) consisting of a set of "trees", and even a tab Tactic, responsible for factional and reputational power. Expelled from the cities of the school of magic, the study of the corresponding spells will now have to spend talent points are the same. Receive cherished levels become much more complicated, the developers for some reason pulled up bar experience needed for next level up. We talked a lot about a certain system areas "in Disciples". I declare that nothing I did not see the game. You grab as before mine, and no "your" territory from which it does not "grow back." So there is fortunately unchanged, Heroes remain heroes.

We, as before, nosimsya map and grab all that is bad. No wands nowhere to stick is not necessary. Moreover, mines are now captured again be left garrisons, so here we have rather the opposite back to the origins of Heroes 3. But that okazualili, so this construction. Resources are now only four types: gold, wood, ore, crystals.

the first three, need for advanced and fourth need for simple structures. Your bulwark can offer you seven kinds of creatures, each provided for one improvement, just like in the old days. Developers for some reason, the city removed from the game screen. Forget the posh three-dimensional panoramas of the fifth part, this is your elegant rebuilt den appears in a small window. It is unclear why it was doing this.

Finally solved the problem elegantly with dwellings exist outside of the city. Now dvellingi (dwellings) allows not to hire any particular creature out of the city and increase the growth of your creatures in the castle. Moreover, if you captured dvelling another race, it is possible to convert, and it starts to bring you new recruits. Let's talk about fractions. The game takes place in the familiar world of Asha. In addition to available in beta necromancers, in the release will feature demons, humans, orcs, and naked. Except for the last, all the races are well known and have long live in the "heroic" series. Overboard were wizards, elf (both dark and bright), and unfortunately, dwarfs. And sorry, very much I liked this race in the previous section.

On the mundane

At the end of talk about the technical side of the game. I want to note a good quality graphics and excellent animation of your soldiers. The game is bright, juicy, and while not demanding on the hardware. The music is also pleased, something even recalled the immortal masterpieces of the third part.

Apparently, after the release of Battle.net 2.0 it has become fashionable to implement their projects in the social components. Sixth heroes will be integrated with Skype, and directly from the games you can go to the forum or read the news. Needless to say, that it will be possible to add and remove friends?

We look forward to?

Of course, we, the more the game will be released in just a month. New heroes (by the way, officially called the game Might & Magic Heroes VI, rebranding, you know) promise to become at least a good game and, given that the occurrence of an event of high-quality turn-based strategy is not frequent, Heroes 6 simply doomed to success.

Screenshots

IgroFresher - First look at Heroes of Might and Magic 6

Menu new heroes. We immediately see developers pay great importance to social opportunities in the game.

IgroFresher - First look at Heroes of Might and Magic 6

Unfortunately, to play in the campaign can not be in beta, but we do know that it will be =)

IgroFresher - First look at Heroes of Might and Magic 6 IgroFresher - First look at Heroes of Might and Magic 6

City necromancers now looks like this.

IgroFresher - First look at Heroes of Might and Magic 6

As before, we run around the map and grab all that is bad.

IgroFresher - First look at Heroes of Might and Magic 6

Who's that?

IgroFresher - First look at Heroes of Might and Magic 6

A new city interface. Recruitment of troops and construction of buildings are now made this way, right off the map.

IgroFresher - First look at Heroes of Might and Magic 6

The new system is pumping hero.

IgroFresher - First look at Heroes of Might and Magic 6 IgroFresher - First look at Heroes of Might and Magic 6

of

IgroFresher - First look at Heroes of Might and Magic 6

Dvelling significantly increases the growth of beings.

IgroFresher - First look at Heroes of Might and Magic 6

Unfortunately, the beta often crashes and does not allow to continue. Therefore, these beauties I never saw.

IgroFresher - First look at Heroes of Might and Magic 6

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Denis Goryunov, especially for our website